*11-08-2017* (RC18)
BUG FIX: Fixing several areas where wavy text is implemented incorrectly for event text
BUG FIX: JAX is golden + removal of unnecessary period in drug dealer event.
BUG FIX: Removing period after exclamation mark in Addict event.
BUG FIX: Some wording updates for relics.
BUG FIX: Wording for Shining Light. Resides -> Recedes :).
GAMEPLAY: Additional potion nerfs.
GAMEPLAY: Blood Vial nerfed from 3 -> 2 heal.
GAMEPLAY: Carnage gets nerfed.
GAMEPLAY: Cultist no longer weakens you.
GAMEPLAY: Dream Catcher is now common.
GAMEPLAY: Giant Head's countdown is 1 less turn.
GAMEPLAY: Giant Head's max damage is now one more tick higher.
GAMEPLAY: Glass Knife nerfed again.
GAMEPLAY: Gremlin Wizard is buffed.
GAMEPLAY: Gremlins no longer flee in group combat. (Excludes Gremlin Leader combat)
GAMEPLAY: Juzu Bracelet is now common.
GAMEPLAY: Magic Flower is now rare.
GAMEPLAY: Merchant relics spawn rate adjustments (15% -> 5%).
GAMEPLAY: Only 2 monsters from the weak pool in the beyond now.
GAMEPLAY: Only 2 monsters from the weak pool in the city now.
GAMEPLAY: Orichalcum is now common.
GAMEPLAY: Prayer Wheel is now common.
GAMEPLAY: Strength Potion Nerf.
UX: Adding SFX when hovering over draw and discard piles during combat.
UX: Removing chomp chomp move name from Darkling.
UX: Unlock cost updates so you can't unlock two in one run.
UX: When opening relic popup screen, the drop sound for the relic plays now.
VFX: Slime Boss crush now has a new VFX. Super minor buff as well.
WORDING: Relic wording updates.
WORDING: Relics use at the start of EACH tturn.
WORDING: Start each combat vs start combat.